Channel Getaway

Academic Capstone

Channel Getaway is a first person narrative puzzle game with experimental stylization. As the technical artist, I have been primarily focusing on VFX and asset implementation, in particular a shader simulating a black-and-white program being displayed on a color CRT. This is meant to represent the player character viewing and interacting with a virtual world within an 80’s CRT display.

Other highlights include experimental spirit NPC effects, and and a TV static transition effect where I used python to generate clean TV static textures.

You can check out the game on Itch.io here.

See below for some highlights of my contributions:

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