Channel Getaway
Academic Capstone
Channel Getaway is a first person narrative puzzle game with experimental stylization. As the technical artist, I have been primarily focusing on VFX and asset implementation, in particular a shader simulating a black-and-white program being displayed on a color CRT. This is meant to represent the player character viewing and interacting with a virtual world within an 80’s CRT display.
Other highlights include experimental spirit NPC effects, and and a TV static transition effect where I used python to generate clean TV static textures.
You can check out the game on Itch.io here.
See below for some highlights of my contributions: