Miranda Auriemma

Technical Artist and Engineer

Channel Getaway

An experimentally stylized narrative game

Tools: Unreal Engine 5, Python

DX12 Raymarching Tool

Build a scene by combining different raymarched shapes

Tools: Visual Studio 2022, DirectX 12

Brave Magnet

A game developed by a multilingual team

Tools: Unreal Engine 4

Raymarching Tool: Unreal Engine 4

A tool to put raymarching visuals within the reach of artists

Tools: Unreal Engine 4, C++

DirectX 11 Particle System

A basic particle system built with DirectX 11

Tools: C++, DirectX 11

Japanese Kanji Study Helper

A tool to help Japanese learners grasp one of the most notorious writing systems

Tools: VueJS, BootstrapVue, Visual Studio Code