Miranda Auriemma
Technical Artist and Engineer
Channel Getaway
An experimentally stylized narrative game
Tools: Unreal Engine 5, Python
DX12 Raymarching Tool
Build a scene by combining different raymarched shapes
Tools: Visual Studio 2022, DirectX 12
Brave Magnet
A game developed by a multilingual team
Tools: Unreal Engine 4
Raymarching Tool: Unreal Engine 4
A tool to put raymarching visuals within the reach of artists
Tools: Unreal Engine 4, C++
DirectX 11 Particle System
A basic particle system built with DirectX 11
Tools: C++, DirectX 11
Japanese Kanji Study Helper
A tool to help Japanese learners grasp one of the most notorious writing systems
Tools: VueJS, BootstrapVue, Visual Studio Code