DirectX 11 Particle System
Academic and Personal Project
Changing particles emitted per second
This is a simple particle system that allows the user to edit some of its parameters through a user interface.
It’s built off of an existing DirectX 11 project, which was originally given as barebones starter code for my graphics programming class. I continue to use this and another version as a sandbox framework to explore and experiment with different parts of graphics programming.
Dear ImGui is the UI library used for this project.

Changing colors - the particle colors shift between a start and end color, which the user can set
Changing the shape that the particles are spawned within - the user can also alter the dimensions
Changing the mass used in the physics calculation of the particles' movement